Personnel
Overall Objectives
Research Program
Application Domains
Highlights of the Year
New Software and Platforms
New Results
Bilateral Contracts and Grants with Industry
Partnerships and Cooperations
Dissemination
Bibliography
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Section: Application Domains

Education, popularization of science, art, entertainment

Our project aims at providing rich interaction experiences between users and the digital world, in particular for non-expert users. The final goal is to stimulate understanding, learning, communication and creation. Our scope of applications encompasses

See "Objective 3: Exploring new applications and usages" (3.4) for a detailed description.